General Cleric Spells

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Cleric Domain Spells and Abilities

Cleric Spells open to all followers
0-LEVEL CLERIC SPELLS (ORISONS)
Create Water: Creates 2 gallons/level of pure water.
Cure Minor Wounds: Cures 1 point of damage.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Guidance: +1 on one attack roll, saving throw, or skill check.
Inflict Minor Wounds: Touch attack, 1 point of damage.
Light: Object shines like a torch.
Mending: Makes minor repairs on an object.
Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Virtue: Subject gains 1 temporary hp.

1ST-LEVEL CLERIC SPELLS
Bless: Allies gain +1 on attack rolls and saves against fear.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).

2ND-LEVEL CLERIC SPELLS
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Darkness: 20-ft. radius of supernatural shadow.
Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level
(max +10).

3RD-LEVEL CLERIC SPELLS
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Daylight: 60-ft. radius of bright light.
Deeper Darkness: Object sheds supernatural shadow in 60-ft.
radius.
Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max
+15).

4TH-LEVEL CLERIC SPELLS
Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max
+20).

5TH-LEVEL CLERIC SPELLS
Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many
creatures.
Hallow M: Designates location as holy.
Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many
creatures.
Unhallow M: Designates location as unholy.

6TH-LEVEL CLERIC SPELLS
Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for
many creatures.
Inflict Moderate Wounds, Mass: Deals 2d8 damage +1/level to
many creatures.

7TH-LEVEL CLERIC SPELLS
Cure Serious Wounds, Mass: Cures 3d8 damage +1/level for
many creatures.
Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to
many creatures.

8TH-LEVEL CLERIC SPELLS
Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for
many creatures.
Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level to
many creatures.

9TH-LEVEL CLERIC SPELLS
Heal, Mass: As heal, but with several subjects.

From 3.5 PHB
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Cleric Domain Spells and Abilities

General Cleric Spells

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